Advanced 3D Game Programming with DirectX 10.0 Peter Walsh
Publisher: Jones & Bartlett Learning
Sep 26, 2013 - Advanced 3D Game Programming All in One.pdf. Ok, I'm using NetLib and got a packet to transmit and receive, but there was a crash. Advanced 3D Game Programming by DirectX 9.0.pdf Advanced WinSock Multiplayer Game Programming Multicasting.pdf . Fix in Advanced 3D Game Programming with DirectX 10.0. Jan 17, 2008 - Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. PPacket = *d_packetsUnordered.begin();. Since I was 16, I spent all my spare time creating 3d engines with various technologies (DirectX, OpenGL, Silverlight 5, pure software, etc.). I am a real fan of 3D development. In QueueIn.cpp in AddPacket the line. Jun 27, 2013 - Updated on 4/10/14 to reflect API changes */.